Cameras

Cameras are used in 3D Views and define the perspective or view through which the scene is observed.

There are two types of camera:

  • Perspective: Mimics the way the human eye perceives the world, with objects appearing smaller as they get farther away.
  • Orthogonal: Objects appear the same size regardless of their distance from the camera.

Properties

Name Description
General
Display Name The text that will be used as display name in the web client. If this value is empty, the Name will be used.
Multi-language is supported through {{...}} placeholders.
Projection Type of projection, either Perspective or Orthogonal.
Only apply in top view Option available if the projection is set to Orthogonal. If ticked, the camera will be Orthogonal only in top view.
Target
Settings
Rotate X Rotation on X-axis.
Rotate Y Rotation on Y-axis.
Rotate Z Rotation on Z-axis.
Translate X Translation on X-axis.
Translate Y Translation on Y-axis.
Translate Z Translation on Z-axis.
Layers Layers that are visible or not with this camera.