Cameras
Cameras are used in 3D Views and define the perspective or view through which the scene is observed.
There are two types of camera:
- Perspective: Mimics the way the human eye perceives the world, with objects appearing smaller as they get farther away.
- Orthogonal: Objects appear the same size regardless of their distance from the camera.
Properties
Name | Description |
---|---|
General | |
Display Name | The text that will be used as display name in the web client. If this value is empty, the Name will be used.Multi-language is supported through {{...}} placeholders. |
Projection | Type of projection, either Perspective or Orthogonal . |
Only apply in top view | Option available if the projection is set to Orthogonal . If ticked, the camera will be Orthogonal only in top view. |
Target | |
Settings | |
Rotate X | Rotation on X-axis. |
Rotate Y | Rotation on Y-axis. |
Rotate Z | Rotation on Z-axis. |
Translate X | Translation on X-axis. |
Translate Y | Translation on Y-axis. |
Translate Z | Translation on Z-axis. |
Layers | Layers that are visible or not with this camera. |