Cameras
Cameras are used in 3D Views and define the perspective or view through which the scene is observed.
There are two types of camera:
- Perspective: Mimics the way the human eye perceives the world, with objects appearing smaller as they get farther away.
- Orthogonal: Objects appear the same size regardless of their distance from the camera.
Properties
| Name | Description |
|---|---|
| General | |
| Display Name | The text that will be used as display name in the web client. If this value is empty, the Name will be used.Multi-language is supported through {{...}} placeholders. |
| Projection | Type of projection, either Perspective or Orthogonal. |
| Only apply in top view | Option available if the projection is set to Orthogonal. If ticked, the camera will be Orthogonal only in top view. |
| Target | |
| Settings | |
| Rotate X | Rotation on X-axis. |
| Rotate Y | Rotation on Y-axis. |
| Rotate Z | Rotation on Z-axis. |
| Translate X | Translation on X-axis. |
| Translate Y | Translation on Y-axis. |
| Translate Z | Translation on Z-axis. |
| Layers | Layers that are visible or not with this camera. |