Object: Message
A Message object. Created by calling function CreateMessage()
Properties
The properties of a message object are defined by the user.
Functions
Dispose
Called to release system allocated resources, this must be called when the object is no longer required.
void Dispose()
Example
var myHeader = CreateHeader(); // Create header structure
var myBody = CreateMessage("TraceRequest"); // Create message structure
myHeader.MessageID = 75;
myHeader.DeviceID = 5;
myHeader.LocationID = 2;
myHeader.DeviceRef = 0;
myBody.Barcode = "123456789000"; // Fill the members of the structure
myBody.ActionID = 1;
myBody.OperatorID = 0;
myBody.reserved = 0;
SendMessage(myBody, myHeader); // Send message
myBody.Dispose(); // Release body memory
myHeader.Dispose(); // Release header memory