Type: BCS.Sym3.Equipment.ICrossBeltSorter
Represents a cross belt sorter
Properties
Acceleration
- Description: Gets or sets the acceleration.
- Type: Double
- Access: Read and Write
AccelerationEnabled
- Description: Gets or sets a value indicating whether [acceleration enabled].
- Type: Boolean
- Access: Read and Write
AccelerationTime
- Description: Gets or sets the acceleration time.
- Type: Double
- Access: Read and Write
Alias
- Description: Gets or sets
- Type: String
- Access: Read and Write
AllocationPoints
- Description: Gets or sets the list of allocation points
- Type: List`1
- Access: Read and Write
BaseColor
- Description: Gets or sets the color of the base
- Type: IResourceColor
- Access: Read and Write
BaseProject
- Description: Gets the project
- Type: IBaseProject
- Access: Read
BaseVisible
- Description: Gets or sets the visibility of the base
- Type: Boolean
- Access: Read and Write
BeltLabelZeroBased
- Description: Gets or sets whether the belt number label start from 0
- Type: Boolean
- Access: Read and Write
BeltsColor
- Description: Gets or sets the color of the belts
- Type: IResourceColor
- Access: Read and Write
BeltSpeed
- Description: Gets or sets the belt speed
- Type: Double
- Access: Read and Write
BeltsVisible
- Description: Gets or sets the visibility of the belts
- Type: Boolean
- Access: Read and Write
BeltWidth
- Description: Gets or sets - TO BE DOCUMENTED
- Type: Double
- Access: Read and Write
BillboardText
- Description: Gets or sets the billboard text.
- Type: String
- Access: Read and Write
BoundProperties
- Description: Gets the list of bound properties
- Type: ObservableCollection`1
- Access: Read
Children
- Description: Get list of children (only for MyEquipment instances)
- Type: List`1
- Access: Read
Color
- Description: Gets or sets the color of the equipment
- Type: IResourceColor
- Access: Read and Write
Deceleration
- Description: Gets or sets the deceleration.
- Type: Double
- Access: Read and Write
DecelerationTime
- Description: Gets or sets the deceleration time.
- Type: Double
- Access: Read and Write
DefaultSpeed
- Description: Gets or sets - TO BE DOCUMENTED
- Type: Double
- Access: Read and Write
Direction
- Description: Gets or sets the direction of the equipment. In degrees
- Type: Double
- Access: Read and Write
DirectionOffset
- Description: Gets or sets the direction offset. In degrees
- Type: Double
- Access: Read and Write
DisplayBackFace
- Description: Gets or sets whether to render back face
- Type: Boolean
- Access: Read and Write
DisplayTypeName
- Description: Gets the display name of the type name of the object. It returns the english display name of the type name.
- Type: String
- Access: Read
DistanceTravelled
- Description: Gets The distance Travel by the transporter measured in the currently defined system units.
- Type: UInt32
- Access: Read
EnableEncoder
- Description: Gets or sets The flag to enable calculation for distance Travel by the transporter
- Type: Boolean
- Access: Read and Write
ExitPoints
- Description: Gets or sets the list of exit points
- Type: List`1
- Access: Read and Write
ExitWindow
- Description: Gets or sets the exit window
- Type: Double
- Access: Read and Write
Id
- Description: Gets the globally unique identifier (GUID) id of the object. This unique identifier is generated once at the object creation. This id will be kept unique for the entire life of the object, event after saving/loading the project.
- Type: Guid
- Access: Read and Write
- Example:
This example shows how to get the id of an object in a string format. The following script will output a string like 'b3122ae0-dcf7-43b6-b17c-5381afaca5cb'
strid = Project.Colors.Get("myColor").Id.ToString();
print(strid)
InheritedTypeName
- Description: Get typename, if this is a MyEquipment type from standard type, returns the typename of the inherited equipment
- Type: String
- Access: Read
IslandGapSize
- Description: Gets or sets - TO BE DOCUMENTED
- Type: Double
- Access: Read and Write
IslandHeight
- Description: Gets or sets - TO BE DOCUMENTED
- Type: Double
- Access: Read and Write
IslandLength
- Description: Gets or sets - TO BE DOCUMENTED
- Type: Double
- Access: Read and Write
IslandsColor
- Description: Gets or sets the color of the islands
- Type: IResourceColor
- Access: Read and Write
IslandsVisible
- Description: Gets or sets the visibility of the islands
- Type: Boolean
- Access: Read and Write
IslandWidth
- Description: Gets or sets - TO BE DOCUMENTED
- Type: Double
- Access: Read and Write
IsUserDefined
- Description: Indicates if this equipment is a User Defined one
- Type: Boolean
- Access: Read
Layer
- Description: Gets or sets the layer the equipment belongs to.
- Type: ILayer
- Access: Read and Write
LayerId
- Description: Gets or sets the layer ID the equipment belongs to.
- Type: Nullable`1
- Access: Read and Write
Length
- Description: Gets or sets - TO BE DOCUMENTED
- Type: Double
- Access: Read
LogicalProcessor
- Description: Gets or sets the logical processor
- Type: ILogicalProcessor
- Access: Read and Write
MaxDistanceTravelled
- Description: Gets or sets the Max value for distance Travel by the transporter in the currently defined system units.
- Type: UInt32
- Access: Read and Write
Menu
- Description: Gets or sets the associated menu
- Type: IResourceMenu
- Access: Read and Write
Name
- Description: Gets or sets the name of the object. All objects of the same type have a unique name.
- Type: String
- Access: Read and Write
- Example:
This example shows how to get and set the name of an object.
// get the color name
colorname = Project.Colors.Get("myColor").Name;
// set the color name
Project.Colors.Get("myColor").Name = "myNewName";
NameSuffix
- Description: The project explorer will display this after the Name of this object.
- Type: String
- Access: Read
NumBeltsPerIsland
- Description: Gets or sets - TO BE DOCUMENTED
- Type: Int32
- Access: Read and Write
NumIslands
- Description: Gets or sets - TO BE DOCUMENTED
- Type: Int32
- Access: Read
NumOccupiedBelts
- Description: Gets the number of opccupied belts
- Type: Int32
- Access: Read
NumOccupiedIslands
- Description: Gets the number of opccupied islands
- Type: Int32
- Access: Read
OperationMode
-
Description: Gets or sets the operation mode. Can be one of the following string value:
"ScreeningStationController" "CascadeController" "MergeSourceController" use this one for "Window Reservation" mode "InductorController" "ExternalController"
-
Type: String
-
Access: Read and Write
OversizeThreshold
- Description: Gets or sets the oversize threshold
- Type: Double
- Access: Read and Write
Parent
- Description: Gets
- Type: IBaseEquipment
- Access: Read and Write
ProductCount
- Description: Gets the number of product
- Type: Int32
- Access: Read
ReferenceIsland
- Description: Gets or set the reference Island (ID start at 1)
- Type: Int32
- Access: Read and Write
ReferenceOffset
- Description: Gets or sets the reference offset
- Type: Double
- Access: Read and Write
Roll
- Description: Gets or sets the roll of the equipment. In degrees
- Type: Double
- Access: Read and Write
RollOffset
- Description: Gets or sets the roll offset. In degrees.
- Type: Double
- Access: Read and Write
Running
- Description: Gets or sets the running state of the cross belt sorter
- Type: Boolean
- Access: Read and Write
Sections
- Description: Gets or sets the list of sections
- Type: ObservableCollection`1
- Access: Read and Write
Selectable
- Description: Gets or sets whether equipment is selectable.
- Type: Boolean
- Access: Read and Write
Speed
- Description: Gets or sets the speed of the cross belt sorter
- Type: Double
- Access: Read and Write
StartStopRequest
- Description: Gets or sets the Start Stop request flag of the cross belt sorter
- Type: Boolean
- Access: Read and Write
StartStopStatus
- Description: Gets Start Stop Status Text of the cross belt sorter
- Type: String
- Access: Read
SubSystem
- Description: Gets or sets the Sub System
- Type: ISubSystem
- Access: Read and Write
TargetSpeed
- Description: Gets or sets the target speed.
- Type: Double
- Access: Read and Write
Template
- Description: Gets or sets the template
- Type: ITemplate
- Access: Read and Write
Tilt
- Description: Gets or sets the tilt of the equipment. In degrees
- Type: Double
- Access: Read and Write
TiltOffset
- Description: Gets or sets the tilt offset. In degrees
- Type: Double
- Access: Read and Write
TrackingMode
- Description: Gets/Sets the tracking mode for the cross belt sorter
- Type: TrackingMode
- Access: Read and Write
TypeName
- Description: Gets the typename of the object. A type name doesn’t contain any space characters.
- Type: String
- Access: Read
UseAccelerationTime
- Description: Gets or sets a value indicating whether [use acceleration time].
- Type: Boolean
- Access: Read and Write
UserPropertyInstances
- Description: Gets a list of all the instances of user properties.
- Type: ObservableCollection`1
- Access: Read
Visible
- Description: Gets or sets the visibility of the equipment
- Type: Boolean
- Access: Read and Write
X
- Description: Gets or sets the X position of the equipment
- Type: Double
- Access: Read and Write
XOffset
- Description: Gets or sets the offset in the X direction
- Type: Double
- Access: Read and Write
Y
- Description: Gets or sets the Y position of the equipment
- Type: Double
- Access: Read and Write
YOffset
- Description: Gets or sets the offset in the Y direction
- Type: Double
- Access: Read and Write
Z
- Description: Gets or sets the Z position of the equipment
- Type: Double
- Access: Read and Write
ZOffset
- Description: Gets or sets the offset in the Z direction
- Type: Double
- Access: Read and Write
Methods
ActionStart
Starts the cross belt sorter
ActionStop
Stops the cross belt sorter
AddAllocationPoint(System.Double)
Create and add a new allocation point to the AllocationPoints collection allocation point offset on the sorter
AddExitPoint(BCS.Sym3.IBaseEquipment,BCS.Sym3.IBaseEquipment)
Create and add a new exit point to the ExitPoints collection the exit equipmentexit rule
AddSection(System.Double,System.Double,System.Double,System.Double)
Create and add a new section to the Sections collection length of the section measured in the currently defined system units.arc of the section in degreedirection of the section in degreetilt of the section in degree
ForceRename(System.String,System.Boolean)
Rename the object.
- Parameters:
- value: The new name.
- fireChangingEvent: If false, no change event will fire. In
particular, this disables the check for duplicate names, which can be
costly as it has to check every equipment. The caller is responsible
for ensuring that
value
is a unique name, or Bad Things will happen.
FromXmlString(BCS.IToolXmlToObjectHelper)
Init object from IToolXmlToObjectHelper. All properties found in the RootElement of IToolXmlToObjectHelper will be set with the value in the rootElement
- Parameters:
- xmlHelperObj: xmlHelperObj IToolXmlToObjectHelper
FromXmlString(System.String)
Init object from xml. All properties found in the xml will be set with the value in the xml file
- Parameters:
- xmlText: Xml string
FromXmlString(System.Xml.Linq.XElement)
Init object from root element. All properties found in the XElement will be set with the value in the XElement
- Parameters:
- objXml: objXml XElement
GetBoundProperty(System.String)
Gets a bound property by property name
- Parameters:
- propertyName: Property name
- Returns:
- Returns bound property. Null if not found
- Example:
This example shows you how to get a binding on a property if this one exists
// get control:
var td = Project.Windows["Window1"]["Text Display1"]
// bind property 'Value'
var boundProperty = td.GetBoundProperty("Value")
GetCopyPasteXml
Converts the object into an XML string including overrides for for copy/paste functionality
- Returns:
- the string that contains xml version of the object for copy/paste
GetPropertyValues
Get all properties and values that are different from default values
GetUserPropertyInstance(System.String)
Gets the user property instance of the specified name
- Parameters:
- userPropertyName: The user property name.
- Returns:
- Returns the user property instance object. If not found, the methods returns null.
- Example:
This example shows how to set the value of a user property by using this method
cc1 = Project.Equipment.Get("CC1");
// get the value of a user property using the method
userPropertyInstance = cc1.GetUserPropertyInstance("UserProperty1");
if(userPropertyInstance != null) {
userPropertyInstance.Value = 3;
}
GetUserPropertyValue(System.String)
Gets the value of a user property. A better way to get the value of a user property is to use the indexer operator [], see example. Instead of using the method ‘GetUserPropertyInstance’ and then access the ‘Value’ property of the returned value, this method simplifies the way we get the value of a user property.
- Parameters:
- userPropertyName: The name of the user property to set.
- Returns:
- Returns null if user property is not found. Otherwise returns the value of the user property.
- Example:
This example shows how to get the value of a user property using this method and also by using the indexer
cc1 = Project.Equipment.Get("CC1");
// get the value of a user property using the method
val = cc1.GetUserPropertyValue("UserProperty1");
// get the value of a user property using the indexer operator
val = cc1["UserProperty1"];
IsUserProperty(System.String)
Indicates if the object contains a user property with the name you specify
- Parameters:
- userPropertyName: user property name
- Returns:
- Returns true if the object contains a user property with the name you specified in parameter.
NewBoundProperty(System.String)
Creates a new bound property
- Parameters:
- propertyName: Name of property to bind
- Returns:
- If the property (propertyName) doesn’t exist for this object type, no bound property will be created so this method will return null.
- Example:
This example shows you how to bind a property
// get control:
var td = Project.Windows["Window1"]["Text Display1"]
// bind property 'Value'
var boundProperty = td.NewBoundProperty("Value")
// set expression:
boundProperty.Expression = "%caller.Name%_Running";
// create a mapping:
boundProperty.AddMapping("1", "It is true");
boundProperty.AddMapping("0", "It is false");
RemoveBoundProperty(System.String)
Removes a binding
- Parameters:
- propertyName:
- Example:
This example shows you how to remove a binding on a property
// get control:
var td = Project.Windows["Window1"]["Text Display1"]
// remove data binding on property 'Value'
td.RemoveBoundProperty("Value")
ReplaceEquipmentSpecificMarkup(System.String,System.String)
Gets a list of expressions that have had any markup replaced by the equipment specific tag identifier
- Parameters:
- expression: The expression that needs to be parsed for markup
- property: property name associated with the expression
SetUserPropertyValue(System.String,System.Object)
Sets the value of a user property. A better way to set the value of a user property is to use the indexer operator [], see example. Instead of using the method ‘GetUserPropertyInstance’ and then access the ‘Value’ property of the returned value, this method simplifies the way we set the value of a user property.
- Parameters:
- userPropertyName: The name of the user property to set.
- value: If the user property is not found, this methods does nothing.
- Example:
This example shows how to set the value of a user property using this method and also by using the indexer
cc1 = Project.Equipment.Get("CC1");
// set the value of a user property using the method
cc1.SetUserPropertyValue("UserProperty1", 3);
// set the value of a user property using the indexer operator
cc1["UserProperty1"] = 3;
ToCSVString(System.Char)
Returns the object in a CSV string.
- Returns:
- A string that contains properties of the object in a CSV format.
ToXmlString
Converts the object in an xml string
- Returns:
- the string that contains xml version of the object
Examples:
//******************************************************************************
// HOW TO : CrossBeltSorter
//
//******************************************************************************
//------------------------------------------------------------------------------
// How to create equipment
//------------------------------------------------------------------------------
// create a new cross belt sorter
var newEntity = Project.Equipment.NewCrossBeltSorter()
//------------------------------------------------------------------------------
// How to access equipment
//------------------------------------------------------------------------------
// get by name using method 'Get'
var entity1 = Project.Equipment.Get("CC1")
print("Get entity by name: " + entity1.Name)
// get by name using operator []
var entity2 = Project.Equipment["CC1"]
print("Get entity by name: " + entity2.Name)
// get by index:
var entity3 = Project.Equipment[0]
print("Get entity by index: " + entity3.Name)
// get all cross belt sorters
var entities = Project.Equipment.CrossBeltSorters;
if (entities != null) { print(entities.Count); }
//------------------------------------------------------------------------------
// How to loop
//------------------------------------------------------------------------------
// loop through all equipment types:
var entities = Project.Equipment.Objects;
for (var i = 0; i < entities.Count; i++) {
print(entities[i].Name);
}
// loop through all conveyors
var entities = Project.Equipment.Conveyors;
if (entities != null) {
for (var i = 0; i < entities.Count; i++) {
print(entities[i].Name);
}
}
//------------------------------------------------------------------------------
// How to delete
//------------------------------------------------------------------------------
// remove entity
var equipment = Project.Equipment.Get("CC1")
Project.Equipment.Remove(equipment)
//------------------------------------------------------------------------------
// How to edit common properties
//------------------------------------------------------------------------------
equipment.Alias = "the alias";
equipment.X = 1;
equipment.Y = 2;
equipment.Z = 3;
equipment.Direction = 4;
equipment.Tilt = 5;
equipment.Roll = 6;
equipment.Selectable = false;
equipment.Layer = Project.Layers.Get("Layer1");
equipment.DisplayBackFace = false;
equipment.XOffset = 1;
equipment.YOffset = 1;
equipment.ZOffset = 1;
equipment.DirectionOffset = 1;
equipment.TiltOffset = 1;
equipment.RollOffset = 1;
// get parent name
print(equipment.Parent);
// set operation mode:
equipment.OperationMode = "ScreeningStationController";
equipment.OperationMode = "CascadeController";
equipment.OperationMode = "MergeSourceController";
equipment.OperationMode = "InductorController";
equipment.OperationMode = "ExternalController";
//------------------------------------------------------------------------------
// How to edit cross belt sorter properties
//------------------------------------------------------------------------------
var sorter = Project.Equipment.Get("MyEquipment")
//---- Geometry
sorter.IslandWidth = 1;
sorter.IslandHeight = 1;
sorter.IslandLength = 1;
sorter.IslandGapSize = 1;
sorter.BeltWidth = 1;
sorter.NumBeltsPerIsland = 10;
// get only:
print(sorter.Length);
print(sorter.NumIslands);
//---- Kinematics
sorter.Running = true;
sorter.Speed = 1;
sorter.BeltSpeed = 1;
sorter.OversizeThreshold = 1;
// get only:
print(sorter.ProductCount);
print(sorter.NumOccupiedIslands);
print(sorter.NumOccupiedBelts);
//---- Visual
sorter.BaseColor = Project.Colors.Get("Sym3 Red");
sorter.BaseVisible = true;
//---- Actions
sorter.ActionStart();
sorter.ActionStop();
//------------------------------------------------------------------------------
// How to edit exit points
// Important Notice: to speed up the execution always perform the following:
// - get exit points in a temporay variable: var exitPoints = sorter.ExitPoints
// - add/remove/edit this variable
// - set the all variable back to the API: sorter.ExitPoints = exitPoints;
//------------------------------------------------------------------------------
var exitPoints = sorter.ExitPoints
// get number of exit points:
var count = exitPoints.Count;
// loop exit points
for (var i = 0; i < exitPoints.Count; i++) {
var v = exitPoints[i];
}
// exit point properties:
var exitPoint = exitPoints[0];
exitPoint.Exit = Project.Equipment.Get("CC1");
exitPoint.Rule = Project.Equipment.Get("Rule1");
// after modification, re-assign the whle collection
sorter.ExitPoints = exitPoints;
//------------------------------------------------------------------------------
// How to edit allocation points
// Important Notice: to speed up the execution always perform the following:
// - get exit points in a temporay variable: var allocationPoints = sorter.AllocationPoints
// - add/remove/edit this variable
// - set the all variable back to the API: sorter.AllocationPoints = allocationPoints;
//------------------------------------------------------------------------------
var allocationPoints = sorter.AllocationPoints
// get number of allocation points:
var count = allocationPoints.Count;
// loop allocation points
for (var i = 0; i < allocationPoints.Count; i++) {
var v = allocationPoints[i];
}
// allocation point properties:
var allocationPoint = allocationPoints[0];
allocationPoint.Offset = 1;
var inductions = allocationPoint.Inductions;
for (var i = 0; i < inductions.Count; i++) {
var induction = inductions[i];
print(induction.Name);
}
var sequences = allocationPoint.Sequences;
for (var i = 0; i < sequences.Count; i++) {
var sequence = sequences[i];
print(sequence.Name);
}
// after modification, re-assign the whle collection
sorter.AllocationPoints = allocationPoints;
//------------------------------------------------------------------------------
// How to edit sections
// Important Notice: to speed up the execution always perform the following:
// - get sections in a temporay variable: var sections = sorter.Sections
// - add/remove/edit this variable
// - set the all variable back to the API: sorter.Sections = sections;
//------------------------------------------------------------------------------
var sections = sorter.Sections
// get number of sections:
var count = sections.Count;
// loop sections
for (var i = 0; i < sections.Count; i++) {
var v = sections[i];
}
// section properties:
var section = sections[0];
section.Arc = 1;
section.Length = 1;
section.Direction = 1;
section.Tilt = 1;
// after modification, re-assign the whle collection
sorter.Sections = sections;