Type: BCS.Sym3.ICamera

Camera

Properties


Angle

  • Description: Gets or sets the angle of the camera
  • Type: Double
  • Access: Read and Write

BaseProject

  • Description: Gets the project
  • Type: IBaseProject
  • Access: Read

BlockRotation

  • Description: Gets or sets a boolean to enable/disable block rotation
  • Type: Boolean
  • Access: Read and Write

BlockTranslation

  • Description: Gets or sets a boolean to enable/disable block translation
  • Type: Boolean
  • Access: Read and Write

BlockZoom

  • Description: Gets or sets a boolean to enable/disable block zoom
  • Type: Boolean
  • Access: Read and Write

DisplayTypeName

  • Description: Gets the display name of the type name of the object. It returns the english display name of the type name.
  • Type: String
  • Access: Read

Distance

  • Description: Gets or sets the distance of the camera
  • Type: Double
  • Access: Read and Write

Id

  • Description: Gets the globally unique identifier (GUID) id of the object. This unique identifier is generated once at the object creation. This id will be kept unique for the entire life of the object, event after saving/loading the project.
  • Type: Guid
  • Access: Read and Write
  • Example:
This example shows how to get the id of an object in a string format. The following script will output a string like 'b3122ae0-dcf7-43b6-b17c-5381afaca5cb'

            strid = Project.Colors.Get("myColor").Id.ToString();
            print(strid)
            

Layers

  • Description: Gets a list of layer ids
  • Type: List`1
  • Access: Read

  • Description: Get or sets menu
  • Type: IResourceMenu
  • Access: Read and Write
  • Example:
This example shows you how to set the menu

            // set a menu to camera
            Project.Cameras["Camera1"].Menu = Project.Menus["Menu1"]
            

Name

  • Description: Gets or sets the name of the object. All objects of the same type have a unique name.
  • Type: String
  • Access: Read and Write
  • Example:
This example shows how to get and set the name of an object.

            // get the color name
            colorname = Project.Colors.Get("myColor").Name;
            
            // set the color name
            Project.Colors.Get("myColor").Name = "myNewName";
            

NameSuffix

  • Description: The project explorer will display this after the Name of this object.
  • Type: String
  • Access: Read

OrthoInTopViewOnly

  • Description: Get or sets whether only use ortho projection in top view
  • Type: Boolean
  • Access: Read and Write

Projection

  • Description: Gets or sets projection type of the camera
  • Type: ProjectionType
  • Access: Read and Write
  • Example:
This example shows you how to set the projection type

            // set a camera to be orthogonal
            Project.Cameras["Camera1"].Projection = BCS.Sym3.ProjectionType.Orthogonal;
            
            // set a camera to be perspective
            Project.Cameras["Camera1"].Projection = BCS.Sym3.ProjectionType.Perspective;
            

RotateX

  • Description: Gets or sets the rotate on X axis of the camera
  • Type: Double
  • Access: Read and Write

RotateY

  • Description: Gets or sets the rotate on Y axis of the camera
  • Type: Double
  • Access: Read and Write

RotateZ

  • Description: Gets or sets the rotate on Z axis of the camera
  • Type: Double
  • Access: Read and Write

ScaleX

  • Description: Gets or sets the scale on X axis of the camera
  • Type: Double
  • Access: Read and Write

ScaleY

  • Description: Gets or sets the scale on Y axis of the camera
  • Type: Double
  • Access: Read and Write

ScaleZ

  • Description: Gets or sets the scale on Z axis of the camera
  • Type: Double
  • Access: Read and Write

Target

  • Description: Gets a target object of the camera
  • Type: String
  • Access: Read and Write

Transforms

  • Description: Gets the list of layer transform
  • Type: ObservableCollection`1
  • Access: Read

TranslateX

  • Description: Gets or sets the translate on X axis of the camera
  • Type: Double
  • Access: Read and Write

TranslateY

  • Description: Gets or sets the translate on Y axis of the camera
  • Type: Double
  • Access: Read and Write

TranslateZ

  • Description: Gets or sets the translate on Z axis of the camera
  • Type: Double
  • Access: Read and Write

TypeName

  • Description: Gets the typename of the object. A type name doesn’t contain any space characters.
  • Type: String
  • Access: Read

UserPropertyInstances

  • Description: Gets a list of all the instances of user properties.
  • Type: ObservableCollection`1
  • Access: Read

ViewData

  • Description: Gets or sets view data
  • Type: IView3DData
  • Access: Read and Write

Methods


ForceRename(System.String,System.Boolean)

Rename the object.

  • Parameters:
    • value: The new name.
    • fireChangingEvent: If false, no change event will fire. In particular, this disables the check for duplicate names, which can be costly as it has to check every equipment. The caller is responsible for ensuring that value is a unique name, or Bad Things will happen.

FromXmlString(BCS.IToolXmlToObjectHelper)

Init object from IToolXmlToObjectHelper. All properties found in the RootElement of IToolXmlToObjectHelper will be set with the value in the rootElement

  • Parameters:
    • xmlHelperObj: xmlHelperObj IToolXmlToObjectHelper

FromXmlString(System.String)

Init object from xml. All properties found in the xml will be set with the value in the xml file

  • Parameters:
    • xmlText: Xml string

FromXmlString(System.Xml.Linq.XElement)

Init object from root element. All properties found in the XElement will be set with the value in the XElement

  • Parameters:
    • objXml: objXml XElement

GetCopyPasteXml

Converts the object into an XML string including overrides for for copy/paste functionality

  • Returns:
    • the string that contains xml version of the object for copy/paste

GetLayerTransform(BCS.Sym3.ILayer)

Get layer transform for a layer

  • Parameters:
    • layer: Layer
  • Returns:
    • Layer Transformation infos. Null is not found
  • Example:
This example shows you how to get layer transform for a layer

            var cam  = Project.Cameras["Camera1"]; 
            var layer = Project.Layers["Layer1"];
            cam.GetLayerTransform(layer);
            

GetUserPropertyInstance(System.String)

Gets the user property instance of the specified name

  • Parameters:
    • userPropertyName: The user property name.
  • Returns:
    • Returns the user property instance object. If not found, the methods returns null.
  • Example:
This example shows how to set the value of a user property by using this method

            cc1 = Project.Equipment.Get("CC1");
            
            // get the value of a user property using the method
            userPropertyInstance = cc1.GetUserPropertyInstance("UserProperty1");
            if(userPropertyInstance != null) {
               userPropertyInstance.Value = 3;
            }
            

GetUserPropertyValue(System.String)

Gets the value of a user property. A better way to get the value of a user property is to use the indexer operator [], see example. Instead of using the method ‘GetUserPropertyInstance’ and then access the ‘Value’ property of the returned value, this method simplifies the way we get the value of a user property.

  • Parameters:
    • userPropertyName: The name of the user property to set.
  • Returns:
    • Returns null if user property is not found. Otherwise returns the value of the user property.
  • Example:
This example shows how to get the value of a user property using this method and also by using the indexer

            cc1 = Project.Equipment.Get("CC1");
            
            // get the value of a user property using the method
            val = cc1.GetUserPropertyValue("UserProperty1");
            
            // get the value of a user property using the indexer operator
            val = cc1["UserProperty1"];
            

HideAllLayers

Hide all layers

  • Example:
This example shows you how to hide all layers

            var cam  = Project.Cameras["Camera1"]; 
            cam.HideAllLayers();
            

IsUserProperty(System.String)

Indicates if the object contains a user property with the name you specify

  • Parameters:
    • userPropertyName: user property name
  • Returns:
    • Returns true if the object contains a user property with the name you specified in parameter.

SetUserPropertyValue(System.String,System.Object)

Sets the value of a user property. A better way to set the value of a user property is to use the indexer operator [], see example. Instead of using the method ‘GetUserPropertyInstance’ and then access the ‘Value’ property of the returned value, this method simplifies the way we set the value of a user property.

  • Parameters:
    • userPropertyName: The name of the user property to set.
    • value: If the user property is not found, this methods does nothing.
  • Example:
This example shows how to set the value of a user property using this method and also by using the indexer

            cc1 = Project.Equipment.Get("CC1");
            
            // set the value of a user property using the method
            cc1.SetUserPropertyValue("UserProperty1", 3);
            
            // set the value of a user property using the indexer operator
            cc1["UserProperty1"] = 3;
            

ShowAllLayers

Show all layers

  • Example:
This example shows you how to show all layers

            var cam  = Project.Cameras["Camera1"]; 
            cam.ShowAllLayers();
            

ShowHideLayer(System.String,System.Boolean)

Show/Hide a layer

  • Parameters:
    • layerName:
    • visible:
  • Example:
This example shows you how to show a hide layer

            var cam  = Project.Cameras["Camera1"]; 
            cam.ShowHideLayer("Layer1", true);
            

ShowOnlyLayer(System.String)

Show only this layer

  • Parameters:
    • layerName:
  • Example:
This example shows you how to show a layer

            var cam  = Project.Cameras["Camera1"]; 
            cam.ShowOnlyLayer("Layer1");
            

ToCSVString(System.Char)

Returns the object in a CSV string.

  • Returns:
    • A string that contains properties of the object in a CSV format.

ToXmlString

Converts the object in an xml string

  • Returns:
    • the string that contains xml version of the object

Examples:

//******************************************************************************
// HOW TO : Cameras
//******************************************************************************


//------------------------------------------------------------------------------
// How to create
//------------------------------------------------------------------------------

// create a new entity
var newEntity = Project.Cameras.New()
print("A new entity has been created with default name: " + newEntity.Name)

// create a new entity with a specific name
var newEntity2 = Project.Cameras.New("MyCamera")
print("A new entity has been created: " + newEntity2.Name)



//------------------------------------------------------------------------------
// How to access entity
//------------------------------------------------------------------------------

// get by name using method 'Get'
var entity1 = Project.Cameras.Get("Sym3 Red")
print("Get entity by name: " + entity1.Name)

// get by name using operator []
var entity2 = Project.Cameras["Sym3 Red"]
print("Get entity by name: " + entity2.Name)

// get by index:
var entity3 = Project.Cameras[1]
print("Get entity by index: " + entity3.Name)


//------------------------------------------------------------------------------
// How to loop
//------------------------------------------------------------------------------


var entities = Project.Cameras.Objects;
for (var i = 0; i < Project.Cameras.Count; i++) {
    
    print(entities[i].Name);
}


//------------------------------------------------------------------------------
// How to delete
//------------------------------------------------------------------------------

// remove entity
Project.Cameras.Remove(newEntity)


//------------------------------------------------------------------------------
// How to edit
//------------------------------------------------------------------------------

var camera = Project.Cameras.New("MyCameraToEdit")

// change properties:
camera.Name = "MyCameraToEditModified";

// projection can be one of the following value:
camera.Projection = BCS.Sym3.ProjectionType.Perspective;
camera.Projection = BCS.Sym3.ProjectionType.Orthogonal;

// loop through layer transform:
var transforms = camera.Transforms;
for(var i=0; i<transforms.Count; i++) {
    
    var t = transforms[i];
}

// edit a layer transform
var t = camera.Transforms[0];
t.Visible = true;
t.LayerName = "my new name";
t.LayerId = 1;
t.RotationCentreX = 1;
t.RotationCentreY = 1;
t.RotationCentreZ = 1;
t.XOffset = 1;
t.YOffset = 1;
t.ZOffset = 1;
t.DirectionOffset = 1;
t.TiltOffset = 1;
t.RollOffset = 1;
t.ScaleX = 1;
t.ScaleY = 1;
t.ScaleZ = 1;


// loop through layer ids:
var layerIds = camera.Layers;
for(var i=0; i<layerIds.Count; i++) {
    print(layerIds[i]);
}

// edit camera view data:
camera.ViewData.RotateX = 1;
camera.ViewData.RotateY = 1;
camera.ViewData.RotateZ = 1;
camera.ViewData.Angle = 1;
camera.ViewData.ScaleX = 1;
camera.ViewData.ScaleY = 1;
camera.ViewData.ScaleZ = 1;
camera.ViewData.TranslateX = 1;
camera.ViewData.TranslateY = 1;
camera.ViewData.TranslateZ = 1;
camera.ViewData.Distance = 1;