Type: BCS.Sym3.IResourceColor
Represents a color
Properties
BaseProject
- Description: Gets the project
- Type: IBaseProject
- Access: Read
DisplayTypeName
- Description: Gets the display name of the type name of the object. It returns the english display name of the type name.
- Type: String
- Access: Read
Flash
- Description: Gets or sets a boolean value to indicate if the color is a flashing color. If this is a flashing color ‘SecondaryColor’ will be used.
- Type: Boolean
- Access: Read and Write
FlashRate
- Description: Gets or sets the flashing rate in ms. Will be applied only if ‘Flash’ is set to true
- Type: UInt32
- Access: Read and Write
Id
- Description: Gets the globally unique identifier (GUID) id of the object. This unique identifier is generated once at the object creation. This id will be kept unique for the entire life of the object, event after saving/loading the project.
- Type: Guid
- Access: Read and Write
- Example:
This example shows how to get the id of an object in a string format. The following script will output a string like 'b3122ae0-dcf7-43b6-b17c-5381afaca5cb'
strid = Project.Colors.Get("myColor").Id.ToString();
print(strid)
Name
- Description: Gets or sets the name of the object. All objects of the same type have a unique name.
- Type: String
- Access: Read and Write
- Example:
This example shows how to get and set the name of an object.
// get the color name
colorname = Project.Colors.Get("myColor").Name;
// set the color name
Project.Colors.Get("myColor").Name = "myNewName";
NameSuffix
- Description: The project explorer will display this after the Name of this object.
- Type: String
- Access: Read
PrimaryColor
- Description: Gets or sets the first color. This is the main color
- Type: Color
- Access: Read and Write
- Example:
This example shows how to get and set the color
// display color values in the console
c = Project.Colors["Sym3 Red"].PrimaryColor
print("Alpha = " + c.A)
print("Red = " + c.R)
print("Green = " + c.G)
print("Blue = " + c.B)
// change color with predefined value
Project.Colors["Sym3 Red"].PrimaryColor = System.Drawing.Color.Blue
// change color with user defined color
Project.Colors["Sym3 Red"].PrimaryColor = System.Drawing.Color.FromArgb(255, 200, 200, 10);
SecondaryColor
- Description: Gets or sets the second color. This color is used only when the property ‘Flash’ is set to true
- Type: Color
- Access: Read and Write
- Example:
This example shows how to get and set the color
// display color values in the console
c = Project.Colors["Sym3 Red"].SecondaryColor
print("Alpha = " + c.A)
print("Red = " + c.R)
print("Green = " + c.G)
print("Blue = " + c.B)
// change color with predefined value
Project.Colors["Sym3 Red"].SecondaryColor = System.Drawing.Color.Blue
// change color with user defined color
Project.Colors["Sym3 Red"].SecondaryColor = System.Drawing.Color.FromArgb(255, 200, 200, 10);
SubSystem
- Description: Gets or sets the Sub System
- Type: ISubSystem
- Access: Read and Write
TypeName
- Description: Gets the typename of the object. A type name doesn’t contain any space characters.
- Type: String
- Access: Read
UserPropertyInstances
- Description: Gets a list of all the instances of user properties.
- Type: ObservableCollection`1
- Access: Read
Methods
ForceRename(System.String,System.Boolean)
Rename the object.
- Parameters:
- value: The new name.
- fireChangingEvent: If false, no change event will fire. In
particular, this disables the check for duplicate names, which can be
costly as it has to check every equipment. The caller is responsible
for ensuring that
value
is a unique name, or Bad Things will happen.
FromXmlString(BCS.IToolXmlToObjectHelper)
Init object from IToolXmlToObjectHelper. All properties found in the RootElement of IToolXmlToObjectHelper will be set with the value in the rootElement
- Parameters:
- xmlHelperObj: xmlHelperObj IToolXmlToObjectHelper
FromXmlString(System.String)
Init object from xml. All properties found in the xml will be set with the value in the xml file
- Parameters:
- xmlText: Xml string
FromXmlString(System.Xml.Linq.XElement)
Init object from root element. All properties found in the XElement will be set with the value in the XElement
- Parameters:
- objXml: objXml XElement
GetCopyPasteXml
Converts the object into an XML string including overrides for for copy/paste functionality
- Returns:
- the string that contains xml version of the object for copy/paste
GetUserPropertyInstance(System.String)
Gets the user property instance of the specified name
- Parameters:
- userPropertyName: The user property name.
- Returns:
- Returns the user property instance object. If not found, the methods returns null.
- Example:
This example shows how to set the value of a user property by using this method
cc1 = Project.Equipment.Get("CC1");
// get the value of a user property using the method
userPropertyInstance = cc1.GetUserPropertyInstance("UserProperty1");
if(userPropertyInstance != null) {
userPropertyInstance.Value = 3;
}
GetUserPropertyValue(System.String)
Gets the value of a user property. A better way to get the value of a user property is to use the indexer operator [], see example. Instead of using the method ‘GetUserPropertyInstance’ and then access the ‘Value’ property of the returned value, this method simplifies the way we get the value of a user property.
- Parameters:
- userPropertyName: The name of the user property to set.
- Returns:
- Returns null if user property is not found. Otherwise returns the value of the user property.
- Example:
This example shows how to get the value of a user property using this method and also by using the indexer
cc1 = Project.Equipment.Get("CC1");
// get the value of a user property using the method
val = cc1.GetUserPropertyValue("UserProperty1");
// get the value of a user property using the indexer operator
val = cc1["UserProperty1"];
IsUserProperty(System.String)
Indicates if the object contains a user property with the name you specify
- Parameters:
- userPropertyName: user property name
- Returns:
- Returns true if the object contains a user property with the name you specified in parameter.
SetUserPropertyValue(System.String,System.Object)
Sets the value of a user property. A better way to set the value of a user property is to use the indexer operator [], see example. Instead of using the method ‘GetUserPropertyInstance’ and then access the ‘Value’ property of the returned value, this method simplifies the way we set the value of a user property.
- Parameters:
- userPropertyName: The name of the user property to set.
- value: If the user property is not found, this methods does nothing.
- Example:
This example shows how to set the value of a user property using this method and also by using the indexer
cc1 = Project.Equipment.Get("CC1");
// set the value of a user property using the method
cc1.SetUserPropertyValue("UserProperty1", 3);
// set the value of a user property using the indexer operator
cc1["UserProperty1"] = 3;
ToCSVString(System.Char)
Returns the object in a CSV string.
- Returns:
- A string that contains properties of the object in a CSV format.
ToXmlString
Converts the object in an xml string
- Returns:
- the string that contains xml version of the object
Examples:
//******************************************************************************
// HOW TO : Colors
//******************************************************************************
//------------------------------------------------------------------------------
// How to create
//------------------------------------------------------------------------------
// create a new entity
var newEntity = Project.Colors.New()
print("A new entity has been created with default name: " + newEntity.Name)
// create a new entity with a specific name
var newEntity2 = Project.Colors.New("MyColor")
print("A new entity has been created: " + newEntity2.Name)
//------------------------------------------------------------------------------
// How to access entity
//------------------------------------------------------------------------------
// get by name using method 'Get'
var entity1 = Project.Colors.Get("Sym3 Red")
print("Get entity by name: " + entity1.Name)
// get by name using operator []
var entity2 = Project.Colors["Sym3 Red"]
print("Get entity by name: " + entity2.Name)
// get by index:
var entity3 = Project.Colors[1]
print("Get entity by index: " + entity3.Name)
//------------------------------------------------------------------------------
// How to loop
//------------------------------------------------------------------------------
var entities = Project.Colors.Objects;
for (var i = 0; i < Project.Colors.Count; i++) {
print(entities[i].Name);
}
//------------------------------------------------------------------------------
// How to delete
//------------------------------------------------------------------------------
// remove entity
Project.Colors.Remove(newEntity)
//------------------------------------------------------------------------------
// How to edit
//------------------------------------------------------------------------------
var entityToEdit = Project.Colors.New("MyColorToEdit")
// change properties:
entityToEdit.Name = "MyColorToEditModified";
entityToEdit.PrimaryColor = System.Drawing.Color.FromArgb(255, 200, 200, 10);
entityToEdit.SecondaryColor = System.Drawing.Color.Green;
entityToEdit.Flash = true;
entityToEdit.FlashRate = 400; // in ms