ScreenToWorld

Go from screen (2D) coordinates to world coordinates (3D).

Function

Sym3Vec3 ScreenToWorld(x, y, z)

Parameters

  • x (number): The x coordinate in screenspace.
  • y (number): The y coordinate in screenspace.
  • z (number): The distance between the camera and 3d point.

Return Value

Returns a worldspace coordinate.

Remarks

This function can also just take a single Sym3Vec3 as an argument.