WorldToScreen

Go from world (3D) coordinates to screen coordinates (2D).

Function

Sym3Vec3 WorldToScreen(x, y, z)

Parameters

  • x (number): The x coordinate in worldspace.
  • y (number): The y coordinate in worldspace.
  • z (number): The z coordinate in worldspace.

Return Value

Returns a Sym3Vec3. The X and Y components are screen coordinates, while the Z is distance between the camera and the given world position.

Remarks

This function can also just take a single Sym3Vec3 as an argument.